While you drive · Topic

AB Overlays

Ten overlays that sit on top of iRacing while you drive: your inputs and shift lights, a proximity spotter, a live track map, a G-force pad, a grip meter, a lap log, the conditions, a relative, the standings and a fuel calculator. They read the live telemetry iRacing publishes, so there's nothing to install in iRacing and nothing to configure.

Where: AB Overlays, in the menu on the left You need: iRacing in windowed or borderless mode Reading time: 10 minutes
On this page
  1. The basics
  2. Step by step, set them up
  3. Saved layouts
  4. The show / hide hotkey
  5. Input Telemetry
  6. Proximity Radar
  7. Track Map
  8. G-Force
  9. Grip
  10. Lap Log
  11. Conditions
  12. Relative
  13. Standings
  14. Fuel
  15. What needs a few laps first
  16. What the overlays don't do, and why
  17. On your stream
  18. Questions
The AB Overlays tab: ten overlay cards, the layout controls above them and the show/hide hotkey below
The AB Overlays tab: ten cards, the layout controls above them, the show/hide hotkey below. Click any picture to see it full size.
In 30 seconds
  1. Open AB Overlays and click a card to turn that overlay on. It comes back every time you start the app.
  2. Sit in the car, press Move / Resize overlays, then drag and resize them against your real view. Press it again when you're done.
  3. They show while you're in the car and hide in the garage, the menus and replays, on their own.
  4. Want them on your stream? Each one can go into OBS: see Put your overlays on stream.

Start hereThe basics

An overlay is a small always-on-top window that AB Racing Line draws over iRacing. Start the app, start driving, and the overlays you've switched on appear. They follow iRacing on their own: they show while you're in the car (pit road included, because that's exactly when the fuel call matters) and stay hidden in the garage, in iRacing's menus and during a replay. You never have to remember to turn them off.

iRacing must be in windowed or borderless mode. Nothing can draw on top of a game running in exclusive fullscreen: that's how Windows hands the screen to the game, and it applies to every overlay tool. Borderless looks the same as fullscreen and costs nothing measurable.

Everything on every overlay is measured from your own car in the session you're driving. Where a number can't honestly be shown yet, the overlay shows a dash or says what it's waiting for, rather than an estimate that looks like a fact.

Step by stepSet up your overlays

Turn on the ones you'll look at

Open AB Overlays. Every overlay has a card showing what it looks like. Click a card to turn that overlay on; click it again to turn it off. The i on a card explains the overlay without leaving the app.

Turn on only what you'll actually look at. Most drivers run two or three (commonly the radar, the fuel calculator and one of the timing boards) and add others for a specific job, like the conditions panel for a long race where the track cools.

Arrange them against your real view

While you drive, overlays are locked: clicks pass straight through them to iRacing, so an overlay over your mirror can never steal a click. To move them, sit in the car and press Move / Resize overlays on the AB Overlays tab. Every overlay you've switched on gets an outline:

  • Drag anywhere on an overlay to move it.
  • Drag its bottom-right corner to resize it. The contents scale with it, so bigger means bigger text, not more empty space.

Press the button again when you're happy. Positions and sizes are saved as you go; Reset layout puts everything back if you lose one off the edge of a screen.

Save the layout for this car

Press Save current layout and give it a name. Pick it from the LAYOUT dropdown any time to put everything back. See Saved layouts.

Set a show / hide hotkey

A keyboard shortcut that hides and shows every overlay at once, even while iRacing is the active window. See The show / hide hotkey.

ArrangingSaved layouts

A layout that works in a GT3 can bury the mirrors in a prototype, and a triple-screen arrangement is wrong on a single screen. So you can save an arrangement by name and switch between them:

"Default" is reserved. It's the factory arrangement and never changes, so it's always a way back if a layout gets into a mess. A layout stores positions and sizes only: which overlays are switched on is one setting for all layouts, so switching layout never turns an overlay on or off behind your back.

ArrangingThe show / hide hotkey

Sometimes you want the screen clean: a screenshot, or a passenger watching. Click the Show / Hide button on the AB Overlays tab and press the combination you want. It works while iRacing is the active window, and both ways: pressed while the overlays are on screen it clears them; pressed while they're hidden it brings them back, including when you're out of the car, which is how you get your overlays during a replay. To clear the hotkey, use the Clear hotkey link under the button.

Hidden is not switched off. While hidden, the overlays keep receiving telemetry, so your lap log keeps logging, the G-force envelope keeps growing and sector times keep being measured.

The ten overlaysInput Telemetry

The Input Telemetry overlay: rolling throttle, brake and RPM traces, pedal bars, shift lights, the wheel, gear, speed and RPM
Throttle, brake and RPM as rolling traces, with pedal bars, shift lights, gear, speed and steering.

A live dash strip showing exactly what your hands and feet are doing.

Speed follows your Display Units setting. To rearrange the pieces, open the cog on the Input Telemetry card in Move / Resize mode and choose Arrange items: drag or resize any single piece, or nudge it with the arrow keys. Reset items puts them back. The cog also sets your own shift-light point for each gear, for this car.

The ten overlaysProximity Radar

A top-down spotter for the cars you can't see.

  • Nearby cars are placed by their real gap to you along the track, about 30 metres either side on a road course, class-coloured and numbered. You're the green car in the middle.
  • On ovals the reach is measured in time, not metres, so it stretches with speed: at Daytona you need warning of a car a second away; at Martinsville you don't.
  • Left and right come from iRacing's own spotter, the same signal that calls "car left" in the sim. When someone is genuinely alongside, that side flashes red with CAR LEFT, CAR RIGHT or 3 WIDE.
  • It hides itself when nobody is near, and reappears the instant a car closes in.
The Proximity Radar overlay: you in green, cars in their lanes, and one car dashed on the centreline
A car drawn small, dashed and in the middle is not a bug. iRacing only names a side once a car is roughly alongside. Before that, the sim doesn't say which side someone is on, so rather than guess, the radar draws that car on the centreline, meaning close, side not known yet. It snaps into a lane the moment the spotter speaks.

The ten overlaysTrack Map

The Track Map overlay: sector colours, corner numbers, live cars and how far off the session best each sector is

A live map of the lap. It draws the circuit from your own driving, so it works at any track with nothing to download: it says "Building track map…" until you've completed a lap, then remembers that track.

The ten overlaysG-Force

A friction-circle pad that knows what you have actually done.

  • The green shape is your grip envelope, measured live. It starts empty and grows as you genuinely use grip, one direction at a time. It's never a theoretical circle.
  • The dot is your car right now, with a tail: braking at the bottom, acceleration at the top, cornering to the sides.
  • The headline number is how much of your own proven grip you're using in the direction you're loaded. It reads "--" until enough driving is recorded, and turns pink at your edge.
  • It resets when a new session starts.
The G-Force overlay: the live dot inside your own measured grip envelope

The ten overlaysGrip

The Grip overlay: a trace of the grip you used over the last few seconds, a live bar and a mini map

The G-Force pad answers "how much grip am I using?" at the moment you're far too busy to look. This one keeps the answer on screen long enough to read it.

The ten overlaysLap Log

A pit-wall lap history rather than just a list of times.

  • Each completed lap with its time and the gap to your session best; the best row says BEST.
  • Three sector chips per lap: purple for the session-fastest sector, green for a personal best, yellow when you were off it. The same timing as the Track Map.
  • The fuel that lap burned, measured from the tank at each crossing of the line.
  • A dash where a number can't honestly be shown: a lap with a pit stop in it, or a lap with no valid time.
The Lap Log overlay: each lap's time, gap to best, sector chips and fuel burned

The ten overlaysConditions

For races long enough that the weather changes.

  • Track and air temperature with a trend arrow when they're genuinely moving: amber rising, cyan falling. A cooling track means grip and tyre pressures are about to change.
  • A wind compass, the arrow pointing where the wind is blowing to, with the speed.
  • Track state and time of day: dry, damp or wet, and day, twilight or night.

Nothing here is a forecast: it reports what the conditions are doing now, and which way they're moving.

The Conditions overlay: track and air temperature with trend arrows, wind and track state

The ten overlaysRelative

Who's about to be on top of you, and how long you have.

  • The leader, the cars around you on the track, and you. A car two laps down right behind you matters more to your next corner than whoever is running second.
  • You choose how many cars either side, one to five, in the overlay's own settings.
  • The gap is coloured by lap: white on your lap, red a lap or more ahead of you, blue a lap or more down. The + or − already says which side of you they are.
  • Cars in the pits are dimmed and marked PIT.

A dash instead of a gap means there's no lap time yet to turn it into seconds, as on an out-lap.

The Relative overlay: the leader, the cars around you and you

The ten overlaysStandings

The Standings overlay: the running order grouped by class, with your row always shown

The ten overlaysFuel

The number you type into the pit menu.

  • ADD x litres: what to take at the next stop, which isn't the same as the total still needed to reach the flag. At the last stop it takes only what reaches the flag.
  • It reads the pit menu back. iRacing broadcasts how much fuel you've dialled in, so the overlay compares it with what you need ("dialled 45 L, 7 L short, 3 laps") on the lap before the stop.
  • MEASURING n/3 LAPS until your burn is steady. A call built on one lap moves every lap.
  • In practice it shows laps of fuel instead.
The Fuel overlay: fuel to add at the next stop, checked against what is dialled into the pit menu
There's deliberately no caution maths. Under a yellow, lap times balloon and fuel burn collapses, so a naive recalculation would under-state the fuel you need. And it never says you're "set": iRacing doesn't broadcast whether the fuel box is ticked.

Good to knowWhat needs a few laps first

Good to knowWhat the overlays don't do, and why

StreamingOn your stream

Every overlay can also go into OBS as a Browser Source, placed per scene, separately from where it sits on your monitor: the cog on its card copies the address. Your on-screen overlays are untouched, and the address only works on your own PC. The step-by-step is in the tutorial Put your overlays on stream.

QuestionsQuestions

My overlays don't show in the garage or during a replay
That's deliberate: they show while you're in the car. Press your show/hide hotkey to bring them back during a replay, or turn on Move / Resize to arrange them.
Do the overlays slow iRacing down?
They're drawn by AB Racing Line, not by iRacing, and only the ones you switch on run. If your PC is short of headroom, turn off the ones you don't look at.
Can I use them on a second monitor?
Yes: drag them anywhere in Move / Resize mode, on any screen. They come back where you left them.

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