User Guide · Overlays

AB Overlays

Nine overlays that sit on top of iRacing while you drive: your inputs, a proximity spotter, a live track map, a G-force pad built from your own grip, a lap log, conditions, a relative, the standings and a fuel calculator. They are all off by default. This page covers how to switch them on, how to arrange them the way you want, and — one section each — what every overlay shows, how to read it, and where it deliberately stays silent rather than guess.

On this page
  1. The basics
  2. Turning overlays on
  3. Moving and resizing
  4. Saved layouts
  5. The show / hide hotkey
  6. Input Telemetry
  7. Proximity Radar
  8. Track Map
  9. G-Force
  10. Lap Log
  11. Conditions
  12. Relative
  13. Standings
  14. Fuel
  15. What needs a few laps first
  16. Honest limits
  17. Streaming overlays to OBS

1. The basics

An overlay is a small always-on-top window that AB Racing Line draws over iRacing. They read the same live telemetry the sim publishes, so there is nothing to install in iRacing itself and no file to configure — start the app, start driving, and the overlays you have enabled appear.

They follow iRacing on their own. When live telemetry starts arriving they show; a few seconds after it stops — you closed the sim, or left the session — they hide again. You do not have to remember to turn them off, and they will not sit on your desktop between races.

iRacing must be in windowed or borderless mode. Nothing can draw on top of a game running in exclusive fullscreen — that is a limitation of how Windows hands the screen to the game, and it applies to every overlay tool, not just this one. Borderless looks identical to fullscreen and costs nothing measurable, so it is what almost everyone runs.

Everything on every overlay is measured from your own car in the session you are driving. Where a number cannot honestly be produced yet, the overlays show a dash or say what they are waiting for — they do not fill the gap with an estimate that looks like a fact.

2. Turning overlays on

Open the AB Overlays tab in the app. Every overlay has a card showing what it looks like and a one-line description. Click a card to turn that overlay on; click it again to turn it off. The setting sticks, so the ones you use come back every time you launch the app.

The AB Overlays tab with all nine overlay cards

The AB Overlays tab — nine cards, the layout controls above, and the show/hide hotkey below

Two small buttons sit on each card. The opens a full explanation of that overlay without leaving the app — the same detail as the sections below. The cog is for streaming, and is covered further down.

Turn on only what you will actually look at. Nine overlays is a demo, not a setup. Most drivers run two or three — commonly the radar, the fuel calculator and one of the timing boards — and add others for a specific job, like the conditions panel for a long race where the track cools.

3. Moving and resizing

While you are driving, overlays are locked: clicks pass straight through them to iRacing, so an overlay sitting over your mirror can never steal a click. That also means you cannot drag one until you say so.

Press Move / Resize overlays on the AB Overlays tab. Every enabled overlay gets a visible outline and becomes draggable:

Press the button again when you are happy. Positions and sizes are saved as you go, so they are exactly where you left them next time. Reset layout puts everything back to where it started if you lose an overlay off the edge of a screen.

Arrange them with iRacing running. An overlay positioned against an empty desktop almost always lands somewhere useless once the car is on screen — over a mirror, under the wheel, or across the part of the track you actually look at. Sit in the car, go to Move / Resize, and place them against the real view.

4. Saved layouts

A layout that works in a GT3 can bury the mirrors in a prototype, and a triple-screen arrangement is wrong on a single screen. So you can save an arrangement by name and switch between them.

“Default” is reserved. It is the factory arrangement and it never changes — so it is always there as a way back if a layout gets into a mess. Saving over it is not possible; save your own under a name instead.

A layout stores positions and sizes only. Which overlays are switched on is a single global setting, deliberately — switching layout mid-weekend should never silently turn an overlay on or off behind your back.

5. The show / hide hotkey

Sometimes you want the screen clean — a replay, a screenshot, a passenger watching. Set a keyboard shortcut that hides and shows every overlay at once, and it works while iRacing is the active window, which is the entire point.

Click the Show / Hide button on the AB Overlays tab and press the combination you want. To clear it, use the Clear hotkey link under the button, right-click the button, or select it and press Delete.

Hidden is not switched off. While hidden, the overlays keep receiving telemetry — so your lap log keeps logging, the G-force envelope keeps growing and sector times keep being measured. Bring them back and nothing has been lost.

6. Input Telemetry

Input Telemetry overlay

Throttle, brake and RPM as rolling traces, with pedal bars, shift lights, gear, speed and steering

A live dash strip showing exactly what your hands and feet are doing.

Speed follows your Display Units setting. You can also rearrange the individual elements: in Move / Resize mode, open the cog on the Input Telemetry card and choose Arrange items — then drag or resize any single piece, or nudge it with the arrow keys. Reset items puts them back.

7. Proximity Radar

Proximity Radar overlay

You in green; cars 7 and 14 in their lanes; car 45 dashed on the centreline because its side is not known yet

A top-down spotter for the cars you cannot see.

A car drawn small, dashed and in the middle is not a bug. iRacing only names a side once a car is roughly alongside — within a few metres. Before that, the sim genuinely does not tell us which side someone is on. Rather than guess, the radar draws that car on the centreline, smaller and dashed, meaning “close, side not known yet”. It snaps into a lane the moment the spotter speaks. A guessed side would be worse than none: you would move away from a car that was never there.

8. Track Map

Track Map overlay

Sector colours, corner numbers, live cars, and how far off the session best each sector is

A live map of the lap. It draws the circuit from your own driving, so it works at any track with no setup and nothing to download — it says “Building track map…” until you have completed one lap, then remembers that track for next time.

9. G-Force

G-Force overlay

The live dot inside your own measured envelope — braking down, acceleration up, cornering to the sides

A friction-circle pad that knows what you have actually done.

The useful habit is watching the shape fill in. A pad that is wide but shallow at the bottom says you corner hard but have not really leaned on the brakes; a notch on one side says there is a direction you are not committing to.

10. Lap Log

Lap Log overlay

Every lap with its delta, three sector chips, and the fuel that lap actually cost

A pit-wall lap history rather than just a list of times.

11. Conditions

Conditions overlay

Track and air temperature with trend arrows, the wind, and the current track state

The conditions panel for races long enough that the weather changes.

Nothing here is a forecast. It reports what the conditions are doing now and which way they are trending, both measured.

12. Relative

Relative overlay

Leader, the car ahead, you, the car behind — the cars you are actually about to deal with

Who is about to be on top of you, and how long you have.

A dash instead of a gap is deliberate. A gap is only seconds once there is a lap time to convert it with. On an out-lap or at the very start of a session there is not one yet, so the column shows a dash rather than a number that would look like seconds and not be one.

13. Standings

Standings overlay

The running order, grouped by class, with your own row always on screen

The classification, sized for a cockpit rather than a second monitor.

14. Fuel

Fuel overlay

What to dial in at the next stop — and a check that you actually dialled it

The number you type into the pit menu, and the one thing no other fuel calculator does.

There is deliberately no caution maths. Under a yellow, lap times balloon and fuel burn collapses. Recalculating naively would under-state the fuel you need and leave you short when it goes green — so it is absent rather than wrong. For the same reason it reports the number you need and never tells you that you are set: iRacing does not broadcast whether the fuel box is actually ticked, so it cannot know.

Litres follow your Display Units setting, and the shortfall is also given in laps, which needs no unit at all.

15. What needs a few laps first

Several overlays are measured from your own driving, so they have nothing to show the moment you roll out of the garage. That is by design — the alternative is a made-up starting value. What each one is waiting for:

A pit stop does not throw your fuel rate away. A burn rate measured over the laps before a stop is still true after it, so the call carries across rather than restarting from MEASURING 1/3.

16. Honest limits

Things the overlays deliberately do not do, and why — so a silence is never mistaken for a fault:

17. Streaming overlays to OBS

If you stream, you have probably hit this: an overlay lives at a position on your desktop, so to get one inside a vertical crop you have to drag it into the middle of the screen — which is also the middle of your driving view — and that same arrangement looks wrong in a full-screen horizontal layout. One desktop position cannot serve two output framings.

So instead of OBS having to find an overlay on your screen, OBS can fetch it. Each overlay can be served to OBS as a Browser Source, positioned per scene, entirely independently of where it sits on your monitor.

On the AB Overlays tab, click the cog on the overlay you want:

The OBS browser source panel

The cog panel — one button

Click Copy OBS browser address. The address goes to your clipboard and the panel shows it back, along with the size that overlay is designed at:

The OBS panel after copying, showing the address and recommended size

After copying — the address, and the size to start from

Then in OBS:

  1. +Browser
  2. Paste the address into URL
  3. Set the width and height (the panel recommends the overlay's natural size)
  4. Position it in the scene — and repeat per scene, vertical and horizontal, each with its own placement
Any size works. Each overlay keeps its own shape inside whatever size you give the source, and any spare margin is transparent — so it will not stretch or distort. Starting at the recommended size just means none of the source is wasted.
If it looks stretched, it is OBS's source transform, not the overlay. OBS remembers a scale from whatever was in that source before. Right-click the source → TransformReset Transform and it will snap back to the correct shape.
If a source goes blank after restarting the app or OBS, hit Refresh — do not delete and re-add it. A Browser Source whose page failed to load once will not retry on its own. Right-click the source → Refresh (or its properties → Refresh) brings it straight back with the same address.

A few things worth knowing:

Questions?

The rest of the app is covered in the main user guide, with deeper pages on Race Strategy and the Live Pit Wall. If an overlay does not look right with your data, use the feedback button in the app — real sessions are how these get better, and several of the behaviours described above exist because a driver reported something that looked wrong.